19. September 2017, 15:35:19

Author Topic: Teleport detection  (Read 598 times)

Offline DeadEye

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Teleport detection
« on: 14. January 2013, 22:08:30 »
Currently testing. look at this:
Code: [Select]
2013-01-14 22:03:45=>0.006 in 53s with 0.000407547169811kmh
2013-01-14 22:02:51=>0.003 in 54s with 0.0002kmh
2013-01-14 22:01:58=>0.001 in 53s with 6.79245283022E-5kmh
2013-01-14 22:01:05=>0.002 in 53s with 0.000135849056603kmh
2013-01-14 22:00:11=>0.003 in 54s with 0.0002kmh
2013-01-14 21:58:24=>0.005 in 107s with 0.000168224299065kmh
2013-01-14 21:57:33=>0.100124921973 in 51s with 0.00706764155103kmh
2013-01-14 21:56:41=>0.100179838291 in 52s with 0.00693552726632kmh
2013-01-14 21:55:49=>416.78904606 in 52s with 28.8546262657kmh
2013-01-14 21:54:59=>1551.02716627 in 50s with 111.673955971kmh
2013-01-14 21:54:09=>1152.37153701 in 50s with 82.9707506644kmh 
2013-01-14 21:50:05=>6464.29512013 in 244s with 95.3748460347kmh

Offline DeadEye

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Re: Teleport detection
« Reply #1 on: 15. January 2013, 00:34:36 »
Movement log in action :D

Offline Franky

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Re: Teleport detection
« Reply #2 on: 19. January 2013, 08:51:38 »
I hate this Vehicle points in the Popup...  :-[

Offline BBS||DeathWalkR

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Re: Teleport detection
« Reply #3 on: 19. January 2013, 18:10:12 »
agree, the mouseover-popup should be put in the foreground

Offline DeadEye

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Re: Teleport detection
« Reply #4 on: 19. January 2013, 19:11:04 »
Done!